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Old Apr 14, 2006, 02:08 PM // 14:08   #1
Pre-Searing Cadet
 
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Default POSSIBLE Invinsible a/r

Ok i ve thought of an invinsible assasin/ranger build.
while the bulk of the skills have not been thought about my idea goes somewhat like this

Shadow form
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 health.

Serpents Quickness
For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.

Quickening Zephyr
Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds.

the shadow form is the part that make you invinsble of course.

the other 2 skill are to allow the shadow form to rechage before it is finished.

Due to the fact that serpents quickness end if your health goes below 50% this build might work better with a 55hp char

this will reqire a perfect enchanting mod

Please feel free to help and develop my ideas or point out major flaws.
thx
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Old Apr 14, 2006, 03:55 PM // 15:55   #2
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Uh.... how exactly will it function? You've posted 3 skill descriptions and pointed out how they could work to make the assassin "invisible". Nothing else. What type of attack is shadow form? It could easily be stripped or taken off with wild blow if it's a stance or hex/enchantment/spell.
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Old Apr 14, 2006, 03:59 PM // 15:59   #3
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Quote:
Originally Posted by Sidra
Uh.... how exactly will it function? You've posted 3 skill descriptions and pointed out how they could work to make the assassin "invisible". Nothing else. What type of attack is shadow form? It could easily be stripped or taken off with wild blow if it's a stance or hex/enchantment/spell.
He means "invincible". And no, you cant remove Shadow Form so easily.

I assume you're talking about some kind of farming build Agrestis in which case this is probably too much management to be really effective but worth looking into when factions is released.
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Old Apr 14, 2006, 04:07 PM // 16:07   #4
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Being w/n, I think one chillblains would have you dead unless you had teammates to enchant stack on you...
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Old Apr 14, 2006, 04:25 PM // 16:25   #5
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Shadow Form:Enchantment Spell.For 5-17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-41 health. This is an elite skill.
Energy Cost:5
Activation Time:1 Second.
Recharge Time:60 Seconds.

Im not sure how QZ and SQ stack so basically all we need is for someone in the know-how to do the maths and see if its possible for this to work.
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Old Apr 14, 2006, 04:45 PM // 16:45   #6
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Quote:
Originally Posted by Excal
all we need is for someone in the know-how to do the maths and see if its possible for this to work.
im not sure if im the one with the "know-how" but i can certainly tell you that yes they do stack and this would be the math

QZ first:
50%+33%of50%= 66.5%


SQ first:
33%+50%of77%= 71.5%

so SQ first is slightly more powerful BUT

at 12 WS SQ lasts 27 seconds and QZ lasts 39 seconds

SQ recharges in 45 and QZ reacharges in 60

if u do QZ first:
QZ recharges in 60
SQ recharges in (45*0.5=22.5)

if u do SQ first:
QZ recharges in (60*0.33=40)
SQ recharges in 45

FINALLY, Does it work?
on the first shadow form, yes
the second, yes
the third, no
that will give u approximately 50 seconds of shadow form and your 2nd one will only be bout half recharged but i believe that this is still viable because you could easily kill a group of trolls in 50 seconds

ill be back, gonna try a a/mes... MWAHAHA

PS: i would like someone else to to a check on my math bcuz im not 100% sure bout it...
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Old Apr 14, 2006, 04:48 PM // 16:48   #7
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I believe the two do stack, but it is multiplicative, not additive. In theory, SQ and QZ will reduce a 60 second recharge to 20 seconds, plus the 1 second activation leaves you vulnerable for 4 seconds. Even worse if a Ranger or Mesmer anticipates your actions and interrupts Shadow Form as you cast it.

Here's another catch:
When Shadow Form ends, lose all but 5-41 health.
and
Serpent's Quickness ends if your Health drops below 50%.
The only way to avoid shutting off SQ is to make your health <80 from the get go.

Which leads to problem #2: If you use the -50hp Grim Cesta, you wont be able to do much damage as the assassin daggers and the ranger bows are both two handed.
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Old Apr 14, 2006, 05:00 PM // 17:00   #8
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OWWWY my brain hurts, i been thinking of using arcane mimicry and arcane echoing it and stealing glyph of renewal from a ele but now my brain hurts... plz someone else tell me if it would work, it would be complicated
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Old Apr 14, 2006, 06:30 PM // 18:30   #9
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the comment about the 4 vulnerable seconds is not valid if you use a mod of enchanting. thx for all the feedback
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Old Apr 14, 2006, 06:49 PM // 18:49   #10
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Yea...the problem is that your build is vulnerable to enchantment stripping...very vulnerable...surely spells can't target you, but what about indirect spells like well of profane?

Also, there are some touch attacks that are NOT spells or attack, so you can still get damaged. (i.e. R/N touchers)

Of course, it's not likely that you'll encounter touch rangers all the time, just telling you that the skill doesn't make you completely invulnerable
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Old Apr 14, 2006, 06:52 PM // 18:52   #11
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Agrestis, this build is for PvE exclusively correct ?
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Old Apr 14, 2006, 09:58 PM // 21:58   #12
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My comment was based on the functionality in PvP. For PvE, it may help a bit, but I do not see how it outweighs the average 55 monk.
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Old Apr 14, 2006, 11:59 PM // 23:59   #13
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It'd be fun for RA I suppose... I'd suggest having all Sup runes, and as low HP as possible. Then just have a regular assassin build of your choice, and fight? Although theres gotta be a catch no way GW would make assassins have potential to be invincible.
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Old Apr 15, 2006, 12:22 AM // 00:22   #14
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These remove it:
Well of Profane
Chillblains

These go directly trough it:
Palm Strike
Vile Touch
Vampiric Touch
Touch of Agony
Vampiric Bite
Wallow's Bite
Enfeebling Touch
Bane Signet
Signet of Judgement
Shock
All Skills and Signets

These go undirectly trough it:
All AoEs that aren't directly cast on the target with SF on him
All PBAoEs, easier to do.
EoE
Spirit of Destruction
Traps
And other harming Spirits that do not attack

So I think it's pretty much balanced and will be taken in consideration in PvE also. If I made some critical mistake(s), feel free to correct me, no one is perfect. I haven't actually tried SF, but I assume it would be like this from the description.
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Old Apr 16, 2006, 09:11 AM // 09:11   #15
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Shadow form could work great for VERY LOW 55's. ^^
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Old Apr 16, 2006, 09:22 AM // 09:22   #16
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Quote:
Originally Posted by Agrestis
Ok i ve thought of an invinsible assasin/ranger build.
while the bulk of the skills have not been thought about my idea goes somewhat like this

Shadow form
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 health.

Serpents Quickness
For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.

Quickening Zephyr
Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds.
Out of the way...13 year old kid here to do the damn math.

Lets use 17 seconds for. Added with an Enchant mod...+20%
17 x ( 1 + 0.2) = 20.4

For Serpents ... So recharge time for Shadow Form is 40 seconds
60 x ( 1 - 1/3 ) = 40

Quicking ... Makes Shadow Form a recharge time of 20 seconds

40 X 50% = 20

Conclusion : 20.4 seconds duration | 20 second recharge as long as Quicking and Serpent is on the whole time.

This will require no lag...

And like FFS, make the stuff easier to understand will ya?
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Old Apr 16, 2006, 02:42 PM // 14:42   #17
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Quote:
Originally Posted by Poison Ivy
Lets use 17 seconds for.
at 16 shadow arts it lasts 21 seconds so
21*0.2=4.2+21=25.2
that gives u lots of time but i was thinking of just using arcanbe echo and shadow form thats about:
19+25=44seconds
now u got 6 slots to find a way to kill the mob around u in less than 44 seconds

(GW freaks, here i come)
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