Apr 14, 2006, 02:08 PM // 14:08
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#1
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: The Blue Allience
Profession: R/Mo
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POSSIBLE Invinsible a/r
Ok i ve thought of an invinsible assasin/ranger build.
while the bulk of the skills have not been thought about my idea goes somewhat like this
Shadow form
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 health.
Serpents Quickness
For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Quickening Zephyr
Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds.
the shadow form is the part that make you invinsble of course.
the other 2 skill are to allow the shadow form to rechage before it is finished.
Due to the fact that serpents quickness end if your health goes below 50% this build might work better with a 55hp char
this will reqire a perfect enchanting mod
Please feel free to help and develop my ideas or point out major flaws.
thx
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Apr 14, 2006, 03:55 PM // 15:55
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#2
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Uh.... how exactly will it function? You've posted 3 skill descriptions and pointed out how they could work to make the assassin "invisible". Nothing else. What type of attack is shadow form? It could easily be stripped or taken off with wild blow if it's a stance or hex/enchantment/spell.
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Apr 14, 2006, 03:59 PM // 15:59
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#3
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Sidra
Uh.... how exactly will it function? You've posted 3 skill descriptions and pointed out how they could work to make the assassin "invisible". Nothing else. What type of attack is shadow form? It could easily be stripped or taken off with wild blow if it's a stance or hex/enchantment/spell.
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He means "invincible". And no, you cant remove Shadow Form so easily.
I assume you're talking about some kind of farming build Agrestis in which case this is probably too much management to be really effective but worth looking into when factions is released.
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Apr 14, 2006, 04:07 PM // 16:07
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#4
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Being w/n, I think one chillblains would have you dead unless you had teammates to enchant stack on you...
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Apr 14, 2006, 04:25 PM // 16:25
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#5
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Academy Page
Join Date: Apr 2006
Location: Scotland
Guild: Ozone Guild [OzGw]
Profession: Mo/E
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Shadow Form:Enchantment Spell.For 5-17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-41 health. This is an elite skill.
Energy Cost:5
Activation Time:1 Second.
Recharge Time:60 Seconds.
Im not sure how QZ and SQ stack so basically all we need is for someone in the know-how to do the maths and see if its possible for this to work.
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Apr 14, 2006, 04:45 PM // 16:45
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#6
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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Quote:
Originally Posted by Excal
all we need is for someone in the know-how to do the maths and see if its possible for this to work.
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im not sure if im the one with the "know-how" but i can certainly tell you that yes they do stack and this would be the math
QZ first:
50%+33%of50%= 66.5%
SQ first:
33%+50%of77%= 71.5%
so SQ first is slightly more powerful BUT
at 12 WS SQ lasts 27 seconds and QZ lasts 39 seconds
SQ recharges in 45 and QZ reacharges in 60
if u do QZ first:
QZ recharges in 60
SQ recharges in (45*0.5=22.5)
if u do SQ first:
QZ recharges in (60*0.33=40)
SQ recharges in 45
FINALLY, Does it work?
on the first shadow form, yes
the second, yes
the third, no
that will give u approximately 50 seconds of shadow form and your 2nd one will only be bout half recharged but i believe that this is still viable because you could easily kill a group of trolls in 50 seconds
ill be back, gonna try a a/mes... MWAHAHA
PS: i would like someone else to to a check on my math bcuz im not 100% sure bout it...
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Apr 14, 2006, 04:48 PM // 16:48
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#7
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Academy Page
Join Date: Mar 2006
Guild: Arthur
Profession: E/Mo
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I believe the two do stack, but it is multiplicative, not additive. In theory, SQ and QZ will reduce a 60 second recharge to 20 seconds, plus the 1 second activation leaves you vulnerable for 4 seconds. Even worse if a Ranger or Mesmer anticipates your actions and interrupts Shadow Form as you cast it.
Here's another catch:
When Shadow Form ends, lose all but 5-41 health.
and
Serpent's Quickness ends if your Health drops below 50%.
The only way to avoid shutting off SQ is to make your health <80 from the get go.
Which leads to problem #2: If you use the -50hp Grim Cesta, you wont be able to do much damage as the assassin daggers and the ranger bows are both two handed.
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Apr 14, 2006, 05:00 PM // 17:00
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#8
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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OWWWY my brain hurts, i been thinking of using arcane mimicry and arcane echoing it and stealing glyph of renewal from a ele but now my brain hurts... plz someone else tell me if it would work, it would be complicated
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Apr 14, 2006, 06:30 PM // 18:30
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#9
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: The Blue Allience
Profession: R/Mo
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the comment about the 4 vulnerable seconds is not valid if you use a mod of enchanting. thx for all the feedback
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Apr 14, 2006, 06:49 PM // 18:49
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#10
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Yea...the problem is that your build is vulnerable to enchantment stripping...very vulnerable...surely spells can't target you, but what about indirect spells like well of profane?
Also, there are some touch attacks that are NOT spells or attack, so you can still get damaged. (i.e. R/N touchers)
Of course, it's not likely that you'll encounter touch rangers all the time, just telling you that the skill doesn't make you completely invulnerable
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Apr 14, 2006, 06:52 PM // 18:52
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#11
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Agrestis, this build is for PvE exclusively correct ?
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Apr 14, 2006, 09:58 PM // 21:58
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#12
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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My comment was based on the functionality in PvP. For PvE, it may help a bit, but I do not see how it outweighs the average 55 monk.
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Apr 14, 2006, 11:59 PM // 23:59
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#13
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Furnace Stoker
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It'd be fun for RA I suppose... I'd suggest having all Sup runes, and as low HP as possible. Then just have a regular assassin build of your choice, and fight? Although theres gotta be a catch no way GW would make assassins have potential to be invincible.
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Apr 15, 2006, 12:22 AM // 00:22
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#14
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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These remove it:
Well of Profane
Chillblains
These go directly trough it:
Palm Strike
Vile Touch
Vampiric Touch
Touch of Agony
Vampiric Bite
Wallow's Bite
Enfeebling Touch
Bane Signet
Signet of Judgement
Shock
All Skills and Signets
These go undirectly trough it:
All AoEs that aren't directly cast on the target with SF on him
All PBAoEs, easier to do.
EoE
Spirit of Destruction
Traps
And other harming Spirits that do not attack
So I think it's pretty much balanced and will be taken in consideration in PvE also. If I made some critical mistake(s), feel free to correct me, no one is perfect. I haven't actually tried SF, but I assume it would be like this from the description.
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Apr 16, 2006, 09:11 AM // 09:11
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#15
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Shadow form could work great for VERY LOW 55's. ^^
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Apr 16, 2006, 09:22 AM // 09:22
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#16
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by Agrestis
Ok i ve thought of an invinsible assasin/ranger build.
while the bulk of the skills have not been thought about my idea goes somewhat like this
Shadow form
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 health.
Serpents Quickness
For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Quickening Zephyr
Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds.
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Out of the way...13 year old kid here to do the damn math.
Lets use 17 seconds for. Added with an Enchant mod...+20%
17 x ( 1 + 0.2) = 20.4
For Serpents ... So recharge time for Shadow Form is 40 seconds
60 x ( 1 - 1/3 ) = 40
Quicking ... Makes Shadow Form a recharge time of 20 seconds
40 X 50% = 20
Conclusion : 20.4 seconds duration | 20 second recharge as long as Quicking and Serpent is on the whole time.
This will require no lag...
And like FFS, make the stuff easier to understand will ya?
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Apr 16, 2006, 02:42 PM // 14:42
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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Quote:
Originally Posted by Poison Ivy
Lets use 17 seconds for.
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at 16 shadow arts it lasts 21 seconds so
21*0.2=4.2+21=25.2
that gives u lots of time but i was thinking of just using arcanbe echo and shadow form thats about:
19+25=44seconds
now u got 6 slots to find a way to kill the mob around u in less than 44 seconds
(GW freaks, here i come)
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